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Finally getting the correct answers to some of the dialogue options resulted in a much happier ending for sure. Sure, all it really amounts to is clicking around the screen to see everything, but the way some scenes were implemented made smart – if simple – use of the mechanic. This aspect is what made Love Choice far more enjoyable than most visual novels. Once this was made clear – something the game doesn’t do, instead it fell to trusty internet guides to point this out – we can really start to unravel the full story. I won’t get into specifics, but suffice to say the artwork up top is not just for show. After going through the story four times and getting the same result I began to sense something more was going on here.
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Luckily, this only takes around 10 minutes per go. You see, the dialogue options are presented on the bottom of the screen, and outside of one or two moments (such as when we must complete a small mini-game to unlock options in the next scene) remain the same on each playthrough. This can one on of three ways depending on the choices made, and it’s this aspect that is both entertaining and frustrating in equal measure at first. From this opening set up we follow their relationship as it blossoms through awkward first date, the moment they fall in love, trials and tribulations, and the eventual conclusion to the story. This follows the tale of two young love birds who have a chance meeting at a Game Jam event. We’re presented with three short stories to go through, though we need to clear the first a couple of times to unlock the rest. Here though, there’s more to things and despite some initial sour impressions I ended up enjoying my time with the game. The stories may change, but the actual interactivity usual amounts to hitting A to skip the text. While I’ve played a few visual novel type games by now, it’s generally understood that if you’ve tried one, you’ve tried them all.
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